I had an idea to calculate all anima you need to unlock all buildings, transmogs, mounts for a character – thank gods there were people that did it for me. And the results clearly suck.
In the Night Fae example, you will need 334,000 anima as a final goal – without Covenant gear upgrades and any Adventure Table missions. People are getting about 1000-5000 anima per week, with 1000 being the absolute minimum, and 5000 with hardcore anima grinds. If we take an average number – 3000 / week, you will need 111 weeks to complete all the development and collection goals. This is more than two years!
And we’re talking one character. There are four Covenants and four armor types, so this number could be multiplied by 16 – provided they’re on the same level and doing the same number of activities, which is obviously impossible.
Yes, we were right about farming anima: it’s ridiculously insufficient, the prices are ridiculously high, and even if you’re more or less sitting on your main every day, it would barely be enough by the end of expansion to collect everything. Funny thing is: this is only the first patch rewards, granted they do not add any extra anima rewards later on.
As for gameplay, high-end activities do not reward you with anima as they should. You could get 105 anima from 3 raid bosses, whereas a 2-minute world quest will award you with the same amount and more. Set pieces cost 3500 anima each, so you aren’t even allowed to buy one every week.
Failure, the whole system is an ultimate failure.
As I see it, Blizzard would fix the situation later in the expansion. “Our efforts” help to finish the drought, so the anima flow from different activities would ramp up – bound to Renown levels, or something else. As of now, catch-up mechanics are non-existent. Probably it is scheduled, probably they will listen to players’ feedback, or both, but we could probably expect some improvement later on.
But currently? It is not worth to care about, because… well, it is an impossible target to reach. It is actually very funny how they offered a really vast number of rewards… and I just quit chasing them on purpose, because the whole system is broken. They gave us carrot on a stick, but I already don’t want that carrot. Burnout.
Solution: under no cicrumstances we should care about anima or farm it on purpose in the current patch, because the system simply does not work. Let it flow naturally, accumulate it to 35k cap, and wait for patches to fix the income and reward costs. Where to spend that cap now? My best call is spending them on gear upgrades for alts, and building upgrades, because they mean access to systems and options, and, being buildings, they are unlikely to drop in price later on.
Well, now I have an understanding, so this weight goes off my shoulders. I simply do – not – care anymore :) Either the prices and income will be fixed, or Blizzard artists could shove their beautifully created sets and everything up the system designers asses to rot there forever.