The first raid was actually met with mixed feelings. Shadowlands world and gameplay is so ethereal and weird (in a good sense), that queuing for LFR – well, raiding in general – felt like something from real world and didn’t really belong :) Well, the activity is all the same, but still.
The layout of the raid is quite pretty – no awe from the ambience, as we’ve seen it already in the open world and in 2 dungeons, but awe from the scale – the scope of the halls is really magnificent. I liked very much how lore characters are explaining stuff to us and navigating through the halls – the guidance is most welcome here!
Bosses – well, it was downside a bit. Probably it’s because my previous raid experience was super complex N’Zoth wing, and this is the first raid and the very first bosses of an expansion, naturally super easy. Trash is in just the right amounts, not too many, not too deadly, and serves exactly as trash must serve: as a flavor and a target for mindless AoE.
Huntsman – is probably my favorite boss in this wing. His hounds will lay waste to the raid if mechanics are not countered, and three different creatures were super fun to deal with! It’s high replayability, I enjoyed it so much.
Devourer – was super easy. It’s exactly the boss that LFR deals with best: one target, three types of AoE mechanics that are comprehensible on spot without reading tactics. Mindless, yet satisfying.
Darkvein – this lady has this fun geometry game going on, with marked people required to build a triangle. I was not hit once yet, but I like that sort of thing a lot. What must be checked: once you defeat her in raid, Revendreth skybox changes for you, as anima stops leaking into the Maw! This is a great flavor thing, and it really makes your actions matter!
All in all the difficulty is not overtuned – unlike all BfA raids. It is the exact amount of health pools and danger that LFR requires, and wipes are possible – but only if you magnificently fail with mechanics.
Now to the grim side: LOOT. They say that drops are castrated, cause – word of God – “players previously complained about getting gear too fast”. Show me who complained about that, I’ll piss on hiss grave after I kill him. As I’m looking at the coming separate class sets later into expansion to farm, I’m already crying.
Long story short, I ran Leeching Vaults with two of my toons who were geared enough to queue. They had absolutely nothing, not a single item – conduits not counted. 0 loot out of 6 attempts – that’s some really shitty statistics. Of course they have those Great Vault thingies where I will get at least 1 piece of transmog/upgrade per toon next Wednesday, but this can’t be right, this can’t be right.