The latest news was that 9.0.1 build has received “Release” mark upon weekly reset, yet as of yesterday it rolled back as “Test”.
It was clear before that release date is not September 29/30, as we would have got the notice at the very least this Friday, and also PvP season ending has got its notice last week. Yet this signifies some troubles in Blizzard camp.
They still have a month to tune and polish the new Covenant systems which we don’t see until 50->60 leveling and endgame, so the trouble must be with the pre-patch changes themselves. I’d bet the trouble are not class rotations and changes, but the most massive endeavor since the game launched in 2004: level squishing.
Just to think of the amount of gear, consumables, boss, mob and player health pools, damage, mitigation and healing output, tweaked level experience – in fact, everything that the game has amassed throughout 16 years needed a total rework. Once not the testers, but millions of players login upon pre-patch, we will inevitably receive massive feedback of things behaving wrong. One missed trinket with an unusual effect might result in one-shotting Ny’alotha bosses solo. No testing crew could possibly have fished out all the bugs.
My bet that the problem is exactly that: Blizzard discovering some vital and unexpected bugs with level squishing of this Hulk of the game they’re developing, and they do need time to fix it.
As always, I’m preaching patience: as much as I want to go barbershopping, will it matter in an hour after login if people discover something is fundamentally broken, so that mobs in open world are giving them the hard time?
Just… no rush, we will be there. Yet another week(s?) of Rustfeather camping seems tantalizing, yet I want my game to run as smooth as possible once the pre-patch goes live.