The revelation came from Kaylriene’s latest post. Hellfire Citadel in BfA is naturally a one-shot run… except for the fact that you couldn’t move farther than the first boss if played solo.
Hellfire Assault, as you may recall, launches multiple groups of adds and cannons which try to destroy your big guns. It was a fun encounter in actual content, but it rendered impossible to do solo. You just cannot manage to take them all out, because you simply don’t have enough speed to do so. Adds will eventually overwhelm your guns and destroy them, effectively defeating you. I’ve completed it only once – with a Brewmaster monk who’s able to collect the central mobs with an Ox Statue and frantically propel between ramps. All other classes and specs = fail.
The last time I checked it was summer or early autumn, an ultimate failure for my frost mage main – even with multiple massive AoE options and unlimited Ice Lance insta-kills of adds.
And now – I wonder for how long already – we, transmog hunters, have been blessed with a long-awaited Hellfire Assault nerf :)
My very same frost mage main has completed the whole raid run today in about 20 minutes, most of them have been about running travel time and scripted pieces. I don’t know yet how it will look on Mythic, but my test encounter for Hellfire Assault on Normal required just two shots at the gate – that is, you only have to hold up until two cannons arrive and bring the ammunitions back to the cannons.
This is a huge thing! For some reason they had separate LFR sets in this raid, moreover, non-class specific. So I haven’t even touched completing class sets – Normal and up -during WoD expansion. Of course Blackrock Foundry sets were the best in Draenor, but Hellfire Citadel holds a solid number of transmog options which are very welcome into my collections.
I suppose December and winter holidays will be dedicated to heavy transmog farming, one more raid into the fold :)