In the second wing we continue to clear the enormous Uldir complex of G’huun corruption. There is not too much happening lorewise – much like in Nefarian’s lair in Cataclysm, we clear the wings from monstrosities.
The first LFR boss here is Fetid Devourer, a three-headed ‘dog’. It reminded me of a Helya’s pet, although this time you don’t bother with the breath or running mechanics – just step out of the bad cone. Also you need to dispose quickly of the appearing blob adds before their cast is complete. It is yet unclear what they do if not defeated – obviously something very-very bad. I guess I’ll learn it with later runs, but we managed to kill both quickly enough, myself even managing to contribute to both of them. So basically it’s nuke, kill a couple of adds, run out of the bad breath cone. Very-very easy.
I liked the boss design, it really is monstrous. A head of a lion, a dino, and maybe a bird?
What was bad was trash in the boss room. You have to pull it carefully, as boss is walking around in circles and easy to aggro in the most unconvenient time. I don’t really know why they did it but for annoyance.
The second one was Vectis, a blood leech abomination. This one was a mess. Now it is time to praise our tank which led the raid in the best way possible: explaining tactics, supervising the encounter and naturally performing his own tanking job flawlessly. For his efforts, we wiped at Zul only once, and with 3% of his health left.
So, the tank divided us in two groups to stand together, and there we went. There is a lot of blood contagion going on, in the most different ways. The encounter was a mess in metaphorical and literal sense. Before I step in with another toon, I will examine the tactics until I learn them perfectly. The amount of debuffs and puddles to run from or step in is literally overwhelming – and what is worse, it is not clear what you do. We ended Vectis with 4 people standing (not me), and it was barely a wipe.
The three wings cleared (from Devourer, Vectis and Zek’voz), staircases appear and allow us to descend to the central platform. It is flooded with trash blood trolls, and it is a hint of what awaits us.
Zul‘s boss design is an add fight. Apparently the priority is focusing hexers -> crasher brutes -> boss, while minor droplets and crawgs die from AoE. I literally spent 10% of my time planting spells at Zul himself, because adds were my priority. When close to death, Zul starts flooding the floor with blood, so you need to kill him quick.
This one I enjoyed a lot. It’s exactly the type of boss that I like: plenty of space to run around, quite comprehensible goals, personal choices to be made. And lorewise it is awesome. I was afraid that Zul will be enhanced with blood magic and become a monstrosity – no way, he keeps his own looks, and being a prophet, a spiritual leader, guides his followers to battle.
Got four cloth set pieces covered this week :) I enjoy this wing more than the first one, but so far, the bosses are definitely harder and more interesting than Emerald Nightmare. Rumors are that LFR now differs from other modes in numbers only, the mechanics are all there and are to be executed.