As my readers would know by know, I’m not a challenger player – like at all. Mythics, mythic raiding, PvP, those challenging pet battle modes and everything alike are beyond my interest.
I think the major reason is that the game for me is a means of relax, an escapism thing rather than where I come to test my might and grow my virtual penis. It has always been this way – in every game since NES console I’ve been always choosing the easy/normal modes. If I come to see the story and the new places (levels, enemies), challenge modes put extra obstacles to achieving this goal – sometimes ridiculously difficult obstacles if a game design is bad.
Mage Tower is surely a challenging mode. You may remember my first rant when it just came out – there is no way a common player of roughly 860-870 ilvl, the highest LFR ilvl at the time, could beat that. Most kills confirmed showed 905-ish ilvl, although some of the people managed to beat it even with my ilvl.
This morning I gave it a try with my main, mage Micromantica. She has 935 and a growing artifact traits daily, so it surely was enough to win. And you know – I quit after a couple of tries for Frost Mage (brother mages encounter) and four tries for Fire Mage (imp mother encounter).
I know the tactics, and yet I quit after these several tries. I’m just not fond of a content that is “designed to kill you” (c) Vigilant Quoram. I’m not in fond of encounters where you have to deal with 10 things at once, as a juggler on steroids. The content which is unfogivable for a single mistake you make – and where you have to deal with not making this mistake throughout 10 minutes, no breaks.
I’m sure I could have beaten at least imp mother after dozens of tries, as I brought her down to 35% upon even my first four tries. And I just don’t want to do that :) It’s not the excitement I’m longing for.