Why Players Are Not Into World PvP?

This was the question at Battle of Azeroth Media Day to which the developers apparently don’t have an answer yet. The only reaction from gaming community to this bit of interview was: REALLY?!

And I mean it: really? After all these years of game development and received feedback Blizzard doesn’t have an answer. The only reason they gave is that players feel stress knowing that there is a real person behind the opposing character. That’s the most ridiculous reason ever to my opinion.

Let me clarify the mystery from the point of view of a PvE-only player.

First of all, here’s my achievement chart to give a perspective at the author of this blog:

Achievement Chart

As you can see, PvP is the least developed – and thus the least interesting activity that I go into during my playing time. The reasons are as follows.

Competition Is Not King

People play for many reasons, and one of them is competition of course. Even in PvE pushing the limits is sometimes vital: be it raid progression, clearing mythic dungeons, soloing current raids and other stuff.

Still, PvP is ALL about being better than the others, ‘kicking their ass’, overcoming the real players. Dear Blizzard, could you imagine that there are people that are NOT interested in this?

I’m not interested in competition – I login to see the story, to explore the wonders of the world of Azeroth, to relax and have fun. I’m not interested in pushing my buttons better than another person – like at all.

Immersement

PvE is not free from the following drawback, but the amount of nicknames like ‘Bobpro’, ‘Kickyerass’ or ‘Shamanheal’ is significantly a more frequent thing for PvP-oriented people. And these nicknames are a litmus test, they mean that the player behind it doesn’t give a shit about the world he/she’s in. Their character for them is just a sack of pixels and stats, there’s no backstory, imagination or immersement to the world involved.

Needless to say, this ruins my immersement as well. While any book, movie or game is a sort of escapism, you want to spend your time in a wholesome world. Or at least try to.

When questing, world questing or farming, you have your own goals to achieve. An unexpected PvP encounter (even if you win) is a disturbance, it stalls your progress towards your goals. It is not wanted, it is not welcomed, and well, it is not fun.

When I’m in the middle of an exciting story, I don’t want to be interrupted by a random ‘Bobpro’ who decides it’s time for PvP for him.

Social Stigma

PvP, in general, is shaking the virtual penis in front of the fresh corpse, knowing that there’s a real person behind it.

It is obvious that this kind of activity attracts lots of total jerks who just find it a mere pleasure to kill other players. Are they compensating the real life failures and lack of achievements (a thing not uncommon with younger people), are they just angry at the world and want to punish a random player for it, or just your common griefers whose idea of fun is to ruin the other person’s gameplay.

World PvP modes allow them to do this. When you’re in the middle of a quest, fighting a harder zone boss ,or 3 mobs at once, a guy comes at you to finish the job the mobs started.

Most often, he will also jump around a corpse. Nice job indeed!

Cherry on top, the guys won’t do it for the Alliance or the Horde’s sake which would at least justify the attack. It’ll be your random ‘Bobpro’.

Surprise Attacks

World PvP in most cases is a rape. The aggressor starts the fight having a huge advantage of being prepared, having his cooldowns at the ready, and the element of surprise. This alone is enough to burst-cut the foe to 30% before he even thinks of defence.

And there is more – class imbalance. A number of classes, especially caster ones, need time to fuel up and start to deal some notable damage. Not to say anything about healing specs with the lack of offensive abilities.

Basically, an equally geared warlock has no chances against a warrior or a death knight surprise attack.

Ganking

What else to say here? Only that scaling world puts an extra 15-45 level gap between players which don’t scale.

=======================

When Blizzard asks why some players are not into world pvp, the list is welcome to be quoted.

3 thoughts on “Why Players Are Not Into World PvP?

  1. My first year of playing I had World Defense on all the time. I stent enough time in Alterac Valley to be exalted and then some. I use to be the one gathering the resources so we could summon Ivus. Then it just got silly. The Zerg Rush was all there was. Don’t bother to back cap, send enough to cap the first two or three buildings, then rush to the end, whoever engaged the final boss wins. Camp the graveyard, grief the opposition.

    It use to require strategy, now it’s just a brawl.

    Out in the world if I am unfortunate enough to wander into a PvP area, or am coming back from a random world boss group and are still flagged, I normally will just fly up really high, and wait it out. It’s funny. I recall them saying, “you will not be able to go to a PvP enable realm unless you have it enabled”. Yeah. That never happened because most realms in group finder are PvP realms. But if I am unfortunate enough to realize I am, and an Alliance player attacks me, I just stand there and let them kill me. I have no interest in fighting another player. However, if someone is fool enough to try to attack my wife, I will open up a can of whoop a$$ on them. I may still die, but I will make sure that they think twice about picking another fight.

    To me I think corporate really wants it to work in some fashion, and to be viable in the game because it’s competitive. And it opens up the possibility of eSports tie ins if they can make it work. I just choose to not bother with it any more.

    Liked by 3 people

    • I think there is a level of elitism in PvP, just as there is in PvE. A top PvP player does not want to have to participate in PvE content for the best gear, and vice versa. Nor do either want to have someone from the other camp able to come do their content and dominate. So they try to balance the gear sets, then you have the disparity when people new to a season come in vs premade teams in top gear dominating, so they try to make it more about skill than gear. It all comes down to a set group wanting to be the very best, and able to be the bully in the playground. The part that they all seem to forget is that eventually, no one wants to be friends with the bully or his inner circle.

      Liked by 2 people

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