Hooray! So, the first wing is here, and I was lucky to queue and enter before work.
Mistakes learnt, my first entrance was with a ranged DPS – my gnome hunter Baisa – to get the general idea of the environment.
Trash was quite fine – not too much, not too little. We had no troubles except for the last pack. Some demon dropped a burning soul or whatever debuff, and I kept running with big circle around me which just kept exploding and applying to me again. I have no clue what has to be done to get rid of it. Both of my hunter’s saves just prolonged the agony, and I dropped dead.
Now to bosses :)
Garothi Worldbreaker – went down easily. There’s no trouble with understanding the mechanics, and it’s not punishing in LFR if a group doesn’t discuss which weapon to destroy first. I went with annihilating cannon, but apparently those who killed the other one managed to do it first. Oh well.
I wish it were some second boss, and its mechanics were a bit more punishing, it’s an interesting encounter. We had no deaths at all.
Also I liked his mechanical sounds… Could we have a space opera mmorpg from Blizzard please?
Felhounds – we had no troubles as well, although we had a pair of our first casualties there (for reasons I don’t know yet). There was some void thing which kept dragging me and which I quickly learnt to avoid as much as I can – an annoying stuff. The other thing was the fire felhound’s charge. I don’t understand why there were three or more beams on the ground as it charges in one direction. Also there were some mechanics described in the journal where we must either run into other group members or run away from them upon debuffs – haven’t seen that at all. Or was it these void zones?
The question I have for my future tanking is whether there’s a tank swap. I will keep track on my next dps runs and check the tanks then.
The third boss – and the last that I’ve seen – was the elevator. As I said, I was killed by a debuff, and when I arrived to the elevator (which I presumed was near the platform like in Blackrock raid, not on it), and obviously got crushed by it. My second run didn’t get me to the council boss soon enough before the encounter started, so I spent it by the last teleport, unable to go there. I still had a coin toss though.
The bosses are simple yet – which may or may not be a good thing. Well, why not – we had some really troubling bosses at The Nighthold and Tomb, so expansion-wide Antorus may equalize the general difficulty.
My loot from 5 tries (2 bosses and 3 coins) was a trinket. Now I have an extra confirmation of the drop odds: your first raid runs bring you necklaces, rings and trinkets, on your second run you start to get capes and wrists, and only then there’s proper gear chance. We’ll see.
I also don’t see any value in the loot ilvl. It’s 915, and my toons are already suited up in 910 from Argus veiled argunite (with some of gear procced at the range of 920-945), so it’s but a small addition. So basically I’m going for transmog sets there. Could they have made it at least 920?
I don’t know why people think the raid is beautiful. For me it’s ugly as fuck, all the same fel platforms and brimstone rocks. There’s nothing new, surprising or majestic about it.
Also I hated the thing that you have to run all the way from the raid entrance – even if it was the third boss encounter. I was a victim of it, not managing to get to the third encounter after my death, and I foresee multiple players left behind in LFR – because who cares about a pair of extra dps when you want to pull?
The lore is fine, I like how there’s the Army of Light fighting with all their might, and it’s at the same time justified why they’re not unleashing hell on bosses – they keep the multiple and endless armies away from us :)
I don’t know about the other wings, but judging by Light’s Breach it’s not gonna be my favorite expansion raid. Fel’s boring, and I don’t feel like I’m doing anything cool – just your another prolongation of Antoran Wastes.