For the second time in Legion the artifact system dictates me trying and playing the other specs than I normally like to play.
When you have a goal of driving every artifact to 52 traits, and you accidentally drop 21,8 million token into the already upgraded weapon… well, it sucks. So just in case I’m running, questing and exploring the pleasures of now-upgraded spec.
I think however good I’m becoming in playing an extra spec, sometimes I just don’t like to do this. Examples would be Beast Mastery for Backston, Demonology for Faerella or Unholy for Mindebad – outright boring. Mindebad is almost at 52 with her Unholy spec, and yet I didn’t grow to like it as much as I like Frost. So it’s 52, and I’m done with it.
Sometimes I switch specs due to their utility. Obviously tanking specs are a mere pleasure when engaging specifically fat very dangerous mobs during a world quest.
For warlocks it’s extremely awesome to quest in Affliction, because everything dies super fast, but I hate my mana depletion during raids, and a very slow Destruction is much more enjoyable for nuking bosses, although its mortar-type playing style is a torture in the field. It’s the same with shaman: Enhancement is very cool in the field, cause you rush into the fray, and in few quick blows everything’s dying, but Elemental is a preferable thing in raids to rain elements from afar and have a better sight of encounter.
Draenor introduced tanking specs to me, and in Legion I started healing. Actually every spec that can heal is my choice for Tomb of Sargeras today. It’s fun, relaxing, and very engaging. My paladin Anibell pulled off the Har’jatan encounter when our tank had 30 (!) stacks on himself. The other tank just died 5 seconds after he tried to tank any boss, I don’t know the reason. He was a warrior, he had a decent ilvl around 870 – quite enough for LFR. He just got one-shot – nothing a healer could do.
The most challenging spec is Discipline, and I tried it yesterday. It’s mind blowing by all means, but I think I’m starting to get the general idea. You have to place a heal on a friendly character, then start DPS-ing a boss very quickly to heal the friendly target, BUT if he’s dying, you have to switch to mighty direct healing spells. It’s outright insane :)
For a test, I ran Aqueducts to make it a bit challenging, but not so stressful as Tomb of Sargeras. Whew, it was fun. I want to learn the “how” at least. I like Holy very much, but Discipline has a potential in my case.
And when I’m done with healing artifacts, it’s gonna be time for tanking :) My goal with tanks is making it a fun and relaxing experience, not a run where I sweat and get tired :)
Anyways, exploring new specs is very fun! By the end of the Legion I’m gonna be decent in every 36 ways I guess.