I know I’ve been absent recently, and it was for two good reasons.
Reason one, the last week I spent on tour with my band Svartby through Czech and Poland. The tour was awesome although tiresome, as every journey. It is interesting how every trip to another city or country is a test on my gaming addiction. When I’m at home, WoW is one of my major leisure activities, and it’s always interesting for me to check if I miss the game on my travelling or not, because under no circumstances I take my laptop with me. Yet another test passed: I was glad to return to the game of course, I was glad to run through Azeroth again on my return. But during the trip itself I was quite busy and happy with new impressions and activities, so I didn’t even remember about the game the other day.
Reason two, is that my current gameplay before and after vacation is a long leveling journey for my team of twelve toons. I’m glad to report that leveling business comes to an end now. Let’s see how my chart has filled since before and then talk about it a bit (the picture is clickable):
So, leveling. The big ‘+’ under the zone name means Loremaster, the one beside means Explorer, and the third one is the corresponding Pillar of Creation which requires to complete a dungeon (except Val’sharah). With 120 levels to go for 12 toons in whole, I have done 110.
As you can see, I have each zone to be completed for the last time now. And it’s gonna be a slow ride. Once again I will be reading all the quests like for the first time. I will be saying goodbye to storylines – it was a productive, interesting and compelling journey.
Meanwhile I’m having new goals now upon reaching 110 with my toons.
- Artifact Knowledge – I know now that it’s one of the most important things to spend garrison resources at. You must always have an order running. The range between artifact power acquired by Micromantica (AK level 10) and for example Hexen (AK level 5) is frightening. I may want to collect as much Knowledge as possible before even starting to properly do Suramar questlines.
- Opening Suramar for World Quests – yes, all the toons need the first two or three questlines to open world questing. World quests are fun, different, fast and very rewarding. So that’s top priority to get my toons busy.
- Class Order Hall Campaigns. Also top priority. Not only it gives a nice boost on resources, ilvl, and all, but it’s also a very different lore storyline for every toon.
My main, Micromantica, is still far away from completing Suramar questline. Being at 3000/21000 rep, she got two quests to Suramar dungeons which are Mythic-only, LFG-unavailable ones. This could really, really be a problem. Are they obligatory for Loremaster? Because this bothers me in huge scales.
I’ve completed LFR Emerald Nightmare with her, and I can’t say I was quite moved by the story. I don’t feel like I wanted to fight the bosses in the first place. It’s not my job. It’s a local and very class-specific problem. My druid – yes, she could add this to her duties. And probably it’s also because these ‘out there’ locations seem like they’re not real anyways, just an alternate versions of real locations, and OMG we’ve been fed up with that.
I have many posts planned about Artifact Weapons, leveling zones and everything. Leveling comes to an end for me, and with new routines I’m gonna sum up this experience.
P.S. Not so grindy about the Halloween horse this year. Just an occasional run or two during the day :)