There are some issues with people who want some tuned diversity in their characters’ body type. You know, tuning weight/height/muscles and everything. But I think it mustn’t be implemented in-game.
It’s very true that in our life we meet quite different body types. But in game it serves another reason: race distinction.
Once a character is packed in gear head-to-toes, the only thing left to tell the race is body type. Of course, hooves, horns and long ears help a bit, but body type is meant to serve the primary race distinction feature.
If there is a single possibility that tuning a pair of characters would make them look the same, it mustn’t be there. For example, if you make a human girl thinner and taller and at the same time try to fix a blood elf girl into something more “human” (tuning height and thinness into least level possible), you would get almost the same toons, especially with all the armor on.
That is why elves would always be thin and tall, but humans won’t, gnomes would never be mixed with dwarves, and dwarves with other races because of their heights, orc women will always be muscular not to be mixed with thin troll girls, and so on.
Won’t vote for an option to change it.
This amazing art by Isaiah Stephens perfectly illustrates my point. Even if all these women are human, you could easily assign the WoW races to them. That is: body type is a race distinction in the game, and shouldn’t be customized.
My guess, left to right: Draenei – Human – Blood Elf/Night Elf – Dwarf – Worgen – Orc – Gnome/Goblin – Troll – Pandaren
By the way, I agree with the picture message :)