Now that I successfully entered Nagrand with all my toons and memories of other zones became – well, memories, I will continue to do an overview for the zones of Draenor.
Aw, just look at it! When your taxi arrives to Talador, you just stiffen up in your saddle then cry with joy. The heartwarming, tender oboe playing one of the best tunes in the expansion and peaceful hillsides. Draenic architecture, multiple springs and lakes, those red flora… Can you ever hate this?
Spoiler: yes, you can.
First you establish a base and you either go to the mine or run around the swamp depending on whether you want an artillery support or some weird magical orb attacking everything in sight. These questlines are easy and fast, and besides, Zangarra is one of the cosiest corners in the world with many unique ideas.
But what happens next?
Second – you get your quests to kill some elite creatures. You look at the rewards and say: hell, I’m doing that! Truly so, their class is something worthy. But let’s see where they are.
For a Hippo, you cross half of map then swim in the water for a long time, attacked by eels and hippos in your way. When you finally spot the beast, the only thing you want is a warm blanket and a cup of hot beverage. Covered in seaweed, you finish it. That was the easiest, mind you.
For an Orc Commander, you again cross half of map, and either fall off a big cliff or fight your way through THOUSANDS of arriving raiding parties. If you fall of a cliff, it doesn’t save you from fighting the same orcs on your long, long way back.
For a Big Bird, you can effectively waste half an hour, running around a Horde base, occasionally aggroing sabertooths and the Horde guards (if you’re also lucky to be Alliance).
Already shaking, you get your 3 nice equipment slots.
Do You Like Cave Quests?
Caves have their issues, and I think that no one likes them much. The reason is: you’re not allowed anywhere. Once you enter the cave, you are obliged to grind it until your goals are completed, and THEN – grind your way back through resurrected angry mobs.
What can I say? Talador is ALL CAVES.
They maybe under open skies, but in fact what you do is enter yet another OVERCROWDED location, and you’re to grind it like hell, with mobs resurrecting, and then fight your way back. You kill many more mobs than you need for a quest.
- Aruuna – overcrowded with Arakkoa. Fight your way through them to the “boss” (obviously in the farthest building), then fight your way back.
- Ogre Fortress – needless to say, once you enter it, you grind it with no option to back off. Includes seeking quest items, so you maybe lucky to kill more resurrected ogres!
- Horde Camps in the North – yes, it’s the same overcrowded location. Please yourself with killing or dying from 4 unwanted mobs that don’t let you take this small log that easy.
- Auchindoun – get ready for 2 cave caves and also a heartwarming encounter with 15 demon mobs at once.
- Spider Cave – what can I say? What is better is that you can also step on the spider eggs and greet 11 small hatchlings.
- Yet another “Aruuna” – Telmor. Copy-paste, but this time it will be ogres and demons. Now, where do we place the final boss? The farthest building? You bet. Maybe a player is not so tired yet to grind his way out.
- Ogre Burial Ground – now you aggroed dozens of ghosts! Isn’t this FUN?
- The final leg of your journey is the Shadow Council fortress. Once again, you enter it, and you’re lost in grinding. You grind twice more mobs than needed and it’s twice harder even with ghosts’ aid.
- So, when this is an Annihilan fight somewhere there, you’re practically crying with joy. Because it’s the quest when you can finish your business here.
New Levels of Uselessness
Fourth, there are at least two astonishly useless quests. There’s one Draenei having his wife dying and the other is a kid who lost his things. DON’T help them until you’re a devoted altruist. They send you off for errands which both include tiger killing – and well, it’s just grind-for-nothing. They don’t give you anything like at all in reward. No gear, no toys, no followers – NOTHING. It’s just few coins which never pay off the time you’ve wasted, and it seems they put these characters just for this cause. Btw, the wife dies. So you even didn’t help.
Epic Ending Which Is Not Actually An Ending
What saves Talador from being a complete fail is the epic siege questline which ends up properly introducing Blackhand and the most magnificent video cutscene.
– What do you want, little girl?
– Yerrrr heid.
It’s the most epic and heartripping video in all Draenor so far. Replaying Talador with you alt, leave this piece of quest chain as the climax point.
Totally exhausted and puking from Draenei architecture and red flora, take a break at your Garrison before heading to the most cool zone – Spires of Arak.